iwaheader.jpg

Home
Rankings
Rules
Applications
Superstars
Factions
Championships
Genocide
Pay-Per-View
Hall Of Fame
End Year Awards
Match Index
iwarules.jpg

RULES AND REGULATIONS

OOC Regulations

  • If you know you'll be missing an event or show late, notify Chris  (Craven) (ichriswjerichoa) and Chris (Vaude) (ShadyMindframe) two days in advance.
  • Do NOT ask for a particular match or a title shot. You must and will EARN everything you receive.
  • Do NOT interrupt promos or matches with pointless OOC chatter. Please respect all members during their time as they will respect you.
  • If you choose to leave or are terminated on grounds of your own ignorance (in accordance with Chris' discretion), upon your return you will start from the bottom of the company and have to work your way back to the top. NO EXCEPTIONS!!
  • If you control a championship holder, you are required to be at all events. If you miss three event weeks in a row, you will be stripped of the title and will not be allowed to compete for a title for an entire month. Furthermore, Champions must EARN their 're-match clause' by defending their Championship successfully at least ONCE!! NO EXCEPTIONS!!
  • You are permitted to control up to three characters. Chris has the power to permit more characters for you to control which is dependant upon your activity with IWA.
  • Not all matches will go in order, and we expect you to look at the site for the card, rather than IMing us during the show asking if you have a match. Also, if you need a match early it is YOUR responsibility to alert the person running the card, not ours. If you leave, you may be replaced. That simple.
  • If you no show an event you're booked for you won't be booked the following event. If you aren't going to tell someone you can't make it then it's not our problem you aren't getting booked.
  • RESPECT ALL MEMBERS. Leave the drama out of IWA related chats and other things. If you have a problem with someone take it to IM's and get it resolved.

Dicing Rules

  • 10/20/30 system, with 5@, 3@, and 1@ respectively.
  • 1 finisher attempt, worth double points. For finishers, you are allowed to roll 2d7 (//roll-sides7).
  • 2 reversal attempts will be permitted. Using reversals are quite simple. If you lose the initial roll and have a reversal available, you can call for it, but that must be done before the scoreboard is posted. Failure to do so will result in a missed attempt. Normal revs and 2d6, but if you have a FIN available, you may reverse into a fin for a chance to use 2d7. However, if you you cannot reverse into a FIN/PIN. IF THE REVERSAL ROLL TIES OR BEATS THE INITIAL ROLL, THE REVERSE WILL SUCCEED~!
  • For all NON-TITLE, NON-PAY-PER-VIEW matches, there will be a 60 minute time limit observed. Once 60 minutes have passed, the competitor with the higher point total will be declared the winner. If there is a tie in points, the match will be declared a draw. This rule is NOT intended to force you to rush your moves, rather to allow everyone that shows up a chance to get a match and/or segment in at a decent hour. Any one found to be "half-assing" their matches will be dealt with accordingly.
  • ONCE YOU HAVE 20 POINTS (MINIMUM), you are permitted to tag your finisher with a pinfall/submission. If successful, you'll be awarded the double points BEFORE the ?@# is announced. This allows you to try and pin/submit with 2d7 (//roll-sides7).
  • During matches, DO NOT ROLL at any point unless you are IN THE MATCH. And even if you are IN THE MATCH, don't roll until ROLL HAS BEEN CALLED. This WILL result in just punishment pending on who/how the infraction occurs.
  • Under Hardcore rules, you have unlimited weapon shot attempts, worth double points. The catch is that you must win the roll AND roll HIGHER than a 7 for the double points. Obviously there are no disqualifications under Hardcore rules.
  • Tag Teams, Stables, and/or Managers are eligible to interfere ONCE and save for their team mate ONCE per match. The member MUST accompany their fellow tag team, stable, and/or client to the ring during their entrance for the interference. Also, if you're involved in a feud with someone, they are permitted to interfere for or against you. If the interferer manages to win the roll, the referee will roll 1d12. If the referee beats the interferer's roll, the man who the interferer attacked will be declared the winner via Disqualification. Ties go to the interferer.
  • In Tag Matches, the finisher can only be used once PER TEAM. Teams have the option to have both members of the team roll. If they BOTH beat their opponent's roll, they earn double points. If only ONE team member beats their opponent's roll, they earn only 5 points. Please remember, that finisher dice are 2d7 (//roll-sides7)
  • In Tag Matches, when your partner is being pinned/submitted, you have the option to save them ONLY ONCE per person. This means that each member of your team gets ONE save each.
  • Also in Tag Matches, when your opponent’s partner successfully saves, you have a choice to BLOCK the save, by posting a move and tagging it with *BLOCK*. Then, and only then do you roll 2d6, and a successful block only occurs if the blocker BEATS the roll of the save!
  • Another rule for tag team matches is that you can't tag in your partner untill you win a roll. If you lose the roll you must remain in the ring untill you win a roll.

Championship Matches

  • All Championship matches are contested with a 20/30/40 scoring system, with 5@, 3@ and 1@ respectively. This does raise the requirement of FIN/PIN and FIN/SUB to 30 points.
  • Champions IN DEFENSE ONLY will get to choose an advantage they want in the match. Champions can choose from:
    • An extra finisher. Self explanatory.
    • Two MORE Reversals. To use a reversal, post *REV after a losing roll, before the next call for Move is made. The referee will mark "!" and you will RP a reversal to the move that was just attempted by your opponent. Then you roll again. If you roll TIES or HIGHER than your opponent's roll, you are awarded 5 points instead. You may also tag your reversal as a *PIN or *SUB, and if you roll TIES or is HIGHER than your opponent’s roll they will have #@? Depending on your roll and current points. You can't use your REV's untill the third move is over. Also can't use REV's back to back.

**All rules are subject to change at Chris'(ichriswjerichoa) discretion.

Please visit the websites of our proud affiliates:
free counters